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Truxton II

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Gameplay is similar to the previous Truxton. Truxton II has six huge areas, each with a boss at the end; the game "loops" these six areas forever. Lives are given out at 70000 points, then every 200000 points after; players start with three. There are power-ups to increase ship speed, add a smartbomb to your stock, and change/strengthen your current weapon: red fires bombs in a small area around your ship, similar to the red weapon from Robo Aleste; blue is a homing laser, similar to the blue weapon from the original Truxton; while green fires wide-reaching salvos of green shots and more or less replaces the red weapon from Truxton.

Complete release history (3)
  • Arcade · Feb 1, 1992

    Japan · Exact date · IGDB

  • Arcade · June 1992

    Worldwide · Month · IGDB

  • FM Towns · April 1993

    Japan · Month · IGDB

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