Truxton II
By: Toaplan, Ving Co., Ltd.
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Community notes
Gameplay is similar to the previous Truxton. Truxton II has six huge areas, each with a boss at the end; the game "loops" these six areas forever. Lives are given out at 70000 points, then every 200000 points after; players start with three. There are power-ups to increase ship speed, add a smartbomb to your stock, and change/strengthen your current weapon: red fires bombs in a small area around your ship, similar to the red weapon from Robo Aleste; blue is a homing laser, similar to the blue weapon from the original Truxton; while green fires wide-reaching salvos of green shots and more or less replaces the red weapon from Truxton.
- Genres
- Shooter
- Themes
- Science fiction
- Collections
- Truxton
- Game modes
- Co-operativeSingle playerSplit screen
- Perspectives
- Bird view / Isometric
- Keywords
- shared screenshmupshoot 'em up
- Multiplayer
- Campaign co-opOffline co-opSplit screen
Complete release history (3)
Arcade · Feb 1, 1992
Japan · Exact date · IGDB
Arcade · June 1992
Worldwide · Month · IGDB
FM Towns · April 1993
Japan · Month · IGDB
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