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Tom Clancy's Splinter Cell: Chaos Theory

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Even if the basic premise of every level is similar the actual design is different and more linear than in the console/PC version. Also one of the seven levels is completely new. Another big change are the controls: walking, fighting and performing acrobatic tricks use the control pad and buttons. But for moving the camera the player has to use the touch screen - which practically means he can't do both at the same time. He also activates his gadgets, e.g. night vision, there. The lockpicking mini game uses the stylus.

Genres
Arcade
Platforms
N-Gage
Game modes
Single player
Perspectives
Third person
Complete release history (2)
  • N-Gage · Mar 23, 2005

    North america · Exact date · IGDB

  • N-Gage · Mar 28, 2005

    Europe · Exact date · IGDB

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