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SNK vs. Capcom: SVC Chaos

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#22.5K

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SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).

Complete release history (8)
  • Arcade · Jul 24, 2003

    Worldwide · Exact date · Full release · IGDB

  • Neo Geo AES · Nov 13, 2003

    Worldwide · Exact date · Full release · IGDB

  • PlayStation 2 · Dec 23, 2003

    Japan · Exact date · Full release · IGDB

  • Xbox · Sep 28, 2004

    Japan · Exact date · Full release · IGDB

  • Xbox · Oct 7, 2004

    North america · Exact date · Full release · IGDB

  • Xbox · Mar 18, 2005

    Europe · Exact date · Full release · IGDB

  • PlayStation 2 · May 1, 2005

    Europe · Exact date · Full release · IGDB

  • Xbox · May 13, 2005

    Australia · Exact date · Full release · IGDB

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