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Samurai Shodown VI

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#24.1K

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Among other series changes, aerial blocking was removed entirely, and the switch-around move, which enabled a player to shift quickly behind the other's back, as well as the dodge (evade, side-step), in which the move virtually brings a semi-3D environment to the defense in attempt to use each sword more effectively. One can no longer charge one's own "pow" gauge. The off-screen delivery man was omitted entirely from the game. The "CD combo" was added, wherein a player can press the C and D buttons together, triggering a strike that can be followed up by a sequence of button taps. SNK also added a "suicide" move, wherein one's character forfeits the round. The bonus to this is that the one committing suicide will start the next round with a full "POW" gauge. Certain finishes also enable a "fatality" move in the vein of Mortal Kombat.

Complete release history (4)
  • Arcade · Sep 14, 2005

    Worldwide · Exact date · IGDB

  • PlayStation 2 · Jan 26, 2006

    Worldwide · Exact date · IGDB

  • PlayStation 3 · Nov 19, 2014

    Worldwide · Exact date · IGDB

  • PlayStation 4 · Nov 22, 2016

    Worldwide · Exact date · IGDB

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