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A game made very quickly for Flatgame Annual 2016. I had surgery with a general anaesthetic for the first time in my life just before Christmas. This game is my response. I tried to follow the rules for a flatgame as closely as possible – to make me work differently. The most striking thing for me is how directly personal it turned out. I had a vague idea of what the game might be about. The graphics were abstract scribbles done in half an hour. The game was put together in about three hours. I'm aware I haven't done anything interesting with space in the game but the focus was very much on the story.
- Genres
- Indie
- Platforms
- PC (Microsoft Windows)
- Themes
- Drama
- Game modes
- Single player
- Perspectives
- Side view
Complete release history (1)
PC (Microsoft Windows) · 2016
Worldwide · Year · Full release · IGDB
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