Skip to main content

Ninja-kun: Ashura no Shou

Community median

No ratings yet

Catalog rank

IGDB-derived signal

Drop rate

0%

0 tracked

Reviews

0

Community notes

As with the original Ninja-Kid, the goal of each stage is to defeat the many enemies roaming around by first reaching them and then throwing ninja stars at them. Ninja-kun can also acquire scrolls that briefly give him stronger attacks, like a fire burst that takes out all nearby enemies. Each stage (or "scene") has a different layout, with some being merely a single screen (such as Scene 1) as well as larger vertically- and horizontally-scrolling stages. The enemies are usually different too, with increasing difficulty.

Genres
Platform
Platforms
MSX2
Themes
Action
Collections
Ninja-Kid
Game modes
Single player
Perspectives
Side view
Complete release history (1)
  • MSX2 · 1987

    Japan · Year · IGDB

Community activity

How players are tracking it

Tracked
0 players tracking this game
Lists
Included in 0 lists
Favorites
0 favorites