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Dungeon Master established several new standards for role playing and computer games in general. Dungeon Master was a realtime game instead of the traditional turn-based approach that was prevalent until then. Instead of using text-based commands to interact with the environment, players directly manipulated objects and the environment by clicking the mouse in the enlarged first-person view. Abstract Dungeons and Dragons style experience points and levels were eschewed in favor of a system where the characters' skills were improved directly via using them. It also introduced some novel control methods including the spell casting system, which involved learning sequences of runes which represented the form and function of a spell's effect. For example, a fireball spell was created by mixing the fire symbol with the wing symbol. This kind of attention to detail and focus on the user interface was typical of the game and helped create an often captivating sense of craft and ingenuity. Other factors in immersiveness were the then-revolutionary use of sound effects to indicate when a creature was nearby, and (primitive) dynamic lighting.

Complete release history (12)
  • Atari ST/STE · Dec 15, 1987

    North america · Exact date · IGDB

  • Amiga · 1988

    North america · Year · IGDB

  • Atari ST/STE · 1988

    Europe · Year · IGDB

  • FM Towns · Nov 1, 1989

    Japan · Exact date · IGDB

  • Apple IIGS · 1989

    North america · Year · IGDB

  • Sharp X68000 · Jan 26, 1990

    Japan · Exact date · IGDB

  • Super Famicom · Dec 20, 1991

    Japan · Exact date · IGDB

  • Amiga · 1991

    Europe · Year · IGDB

  • DOS · 1992

    Europe · Year · IGDB

  • DOS · 1992

    North america · Year · IGDB

  • Super Nintendo Entertainment System · 1992

    Europe · Year · IGDB

  • Super Nintendo Entertainment System · June 1993

    North america · Month · IGDB

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