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Goin' Quackers begins with Donald Duck, Gladstone Gander, and Gyro Gearloose watching television reporter Daisy Duck discovering the mysterious temple of the evil magician Merlock. As she tells the story, Merlock discovers Daisy and kidnaps her. His arch rival Gladstone sets out to find her before Donald, who decides to use Gyro's new invention, the "Tubal Teleport System", to track down Merlock and Daisy. However, a piece of Gyro's device is missing, and to get the machine working again, Donald must go on a journey to recover it. Along the way, he must compete with Gladstone, reverse the spells that Merlock put on Huey, Dewey, and Louie's toys, and defeat several bosses, including the Beagle Boys and Magica De Spell.

Complete release history (4)
  • PlayStation 2 · Dec 13, 2000

    North america · Exact date · IGDB

  • PlayStation 2 · Dec 22, 2000

    Europe · Exact date · IGDB

  • Nintendo GameCube · Mar 25, 2002

    North america · Exact date · IGDB

  • Nintendo GameCube · May 3, 2002

    Europe · Exact date · IGDB

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