Destiny
By: Bungie, Activision, ND Games
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Bungie has emphasized that the universe of Destiny will be "alive". Events may happen in-game that are not necessarily controlled or planned by the developer, which will help to create a dynamic developing experience for Bungie and a dynamic playing experience for gamers. The game's style has been described a first-person shooter that will incorporate massively multiplayer online game (MMO) elements, but Bungie has avoided defining Destiny as a traditional MMO game. Instead, the game has been referred to as a "shared-world shooter," as it lacks many of the characteristics of a traditional MMO game. For instance, rather than players being able to see and interact with all other players in the game or on a particular server—as is the case in many conventional MMO games—Destiny will include on-the-fly matchmaking that will allow players to see and interact only with other players with whom they are "matched" by the game. Destiny will incorporate a new game engine that allows global illuminations and real-time dynamic lighting to occur together. An innovation in Bungie's "hopper" technology, which has been the backbone for Halo's matchmaking system, will allow better player matchmaking in order to create a more natural experience in either cooperative or competitive multiplayer modes.
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- achievementsalien invasionaliensartifactsassassinauto-aimblack marketcamera shiftcharacter customizationcrowcyborgd.i.c.e. awards 2015daily contentdancingdigital distributiondownloadable contentelvesexplosionfetch questsfirst-person platformingfuturistic warfaregame developers choice awards 2015gamescom 2013gamescom 2014ghostsgood vs evilhumankill feedkill questleveling uploot gatheringmeleemercenarymicrotransactionmilitaryno respawnnon-player characteronlineonline multiplayer achievementsoptional objectivepax prime 2014pax west 2016pick your genderplayer vs playerplaystation experience 2015playstation experience 2016playstation trophiespolygonal 3dpost-apocalypticpre-release public testingquestingreal-time combatrobotsrpg elementssaving the worldshoppingspaceshipspecial attackstokyo game show 2014undeadupgradeable weaponsvampirevehicular combatvoice actingweapon modificationweapons swap
Complete release history (4)
PlayStation 3 · Sep 9, 2014
Worldwide · Exact date · IGDB
PlayStation 4 · Sep 9, 2014
Worldwide · Exact date · IGDB
Xbox 360 · Sep 9, 2014
Worldwide · Exact date · IGDB
Xbox One · Sep 9, 2014
Worldwide · Exact date · IGDB
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