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The object of the game is to pick up all the gold pieces (which appear as piles of gold) and get them to the top. Using non-violent methods, enemies had to be overcome. Bumping into enemies cost the player a life and all of his hard-earned gold pieces. Fifty of the hardest levels ever designed are used and they had to be tackled in proper sequential order. While games can be saved, the player automatically loses a life for restoring his game.

Complete release history (11)
  • Apple II · 1984

    North america · Year · Full release · IGDB

  • Commodore C64/128/MAX · 1984

    Europe · Year · Full release · IGDB

  • DOS · 1984

    North america · Year · Full release · IGDB

  • PC-8800 Series · Oct 1, 1985

    Japan · Exact date · Full release · IGDB

  • Atari 8-bit · 1985

    North america · Year · Full release · IGDB

  • Commodore C64/128/MAX · 1985

    North america · Year · Full release · IGDB

  • FM-7 · 1985

    Japan · Year · Full release · IGDB

  • PC-9800 Series · 1985

    Japan · Year · Full release · IGDB

  • SG-1000 · 1985

    Japan · Year · Full release · IGDB

  • MSX · 1986

    Japan · Year · Full release · IGDB

  • Sharp X1 · 1986

    Japan · Year · Full release · IGDB

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