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Arkanoid: Doh It Again

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Much like the game Breakout, the player controls the "Vaus", a space vessel that acts as the game's "paddle" which prevents a ball from falling from the playing field, attempting to bounce it against a number of bricks. The ball striking a brick causes the brick to disappear. When all the bricks are gone, the player goes to the next level, where another pattern of bricks appear. There are a number of variations (bricks that have to be hit multiple times, flying enemy ships, etc.) and power-up capsules to enhance the Vaus (expand the Vaus, multiply the number of balls, equip a laser cannon, break directly to the next level, etc.), but the gameplay remains the same.

Complete release history (6)
  • Super Famicom · Jan 15, 1997

    Japan · Exact date · Full release · IGDB

  • Satellaview · Aug 31, 1997

    Japan · Exact date · Full release · IGDB

  • Super Nintendo Entertainment System · Nov 3, 1997

    North america · Exact date · Full release · IGDB

  • Super Nintendo Entertainment System · 1997

    Europe · Year · Full release · IGDB

  • PC (Microsoft Windows) · Aug 1, 1998

    Japan · Exact date · Full release · IGDB

  • Super Nintendo Entertainment System · TBD

    Brazil · To be determined · Full release · IGDB

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