Skip to main content

Arkanoid

Community median

No ratings yet

Catalog rank

#2K

IGDB-derived signal

Drop rate

0%

0 tracked

Reviews

0

Community notes

NES port of Arkanoid. The original Breakout concept involves controlling a bat at the bottom of the screen and using it to catch and direct a ball so as to hit all the bricks which are arranged at the top of the screen. It was unpopular for over a decade, before Taito revived it with some new ideas in this arcade game. The game's plot redefines the bat as a Vaus spaceship, the ball as an energy bolt, and the bricks form a mysterious wall stopping the ship from progressing to safety. By the mid-80s, power-ups were popular in most types of arcade games, and Arkanoid features them. They are caught by positioning the bat below them as they fall (meaning that you risk missing the ball if you go for them at the wrong time). The power-ups include lasers (which are mounted to each side of the ship and allow you to shoot out the blocks), a catching device (so as to be able to fire the ball off at a different angle every time you hit it) and one that slows the bolt down.

Complete release history (2)
  • Family Computer · Dec 26, 1986

    Japan · Exact date · Full release · IGDB

  • Nintendo Entertainment System · August 1987

    North america · Month · Full release · IGDB

Community activity

How players are tracking it

Tracked
0 players tracking this game
Lists
Included in 0 lists
Favorites
0 favorites